using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class EnemyBullet1 : Bullet
{
    protected override void Awake()
    {    
        base.Awake();
        // 子弹速度30帧飞行了45像素
        this.speed=(45f/16f)/(30f/60f);
    }
}
